@startuml
sprite $meteor [48x48/16] {
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}


!define WEATHER_METEOR(_alias) ENTITY(rectangle,black,meteor,_alias,WEATHER METEOR)
!define WEATHER_METEOR(_alias, _label) ENTITY(rectangle,black,meteor,_label, _alias,WEATHER METEOR)
!define WEATHER_METEOR(_alias, _label, _shape) ENTITY(_shape,black,meteor,_label, _alias,WEATHER METEOR)
!define WEATHER_METEOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,meteor,_label, _alias,WEATHER METEOR)
skinparam folderBackgroundColor<<WEATHER METEOR>> White
@enduml